Friday, March 1, 2013

Development Log 3/1/13 (1:35pm) :LH:

 Well I hate to give bad news here but I haven't actually worked on the game in a while. Primary reason is I was waiting on a new PC which is here. Now I can run photoshop and anything else I might want like a pro. In case anybody is interested I have made a few Sorcerer's Fall desktops I know it is a bit silly but it passed the time and helped a little to motivate me. Also managed to make a pretty awesome blog header with it so cool beans imo.

Far's favorite dragon Sunset watches down upon us all.




Tuesday, February 19, 2013

Development Log 2/20/13 (1:20am) :LH:

Logo Page
I am attempting this as a development log for Sorcerer's Fall. Right now this game is made with free resources provided on www.opengameart.org ; and is being developed using a development engine that has been around for years and is always improving known as BYOND (www.byond.com) I have only just began working on this project recently and I have high hopes for it. I am working to give the whole game a great feel with music for ambiance and gameplay inspired by popular RPGs from the past including FF, Tales games, ect.

Fully Loaded & Functioning Title Screen. If only you could hear the theme music.
Believe it or not this stage of development just creating basic functionality for the title screen involved a pretty big decision for the overall tone of the game. Being developed on a computer most players will be used to MMORPGs that involve a lot of clicking. Even though we are going for a very console oriented feel to the game I felt as though I had to cater to all walks of life. Upon creation of the systems that handle the on screen menus such as this I programmed them as to where you can scroll over them with your mouse or simply move through the options with the keyboard. The entire game will be playable with the keyboard allowing people with controller emulator programs to make full advantage of their controllers while playing the game.
This shows off the full power of the on screen menu system that I developed for the game. It allows for 3D lists of any shape to be displayed on the screen and the player can scroll through them. Everything is running extremely efficiently according to my profiles and we haven't experienced any bugs outside my extensive alpha testing. I belive I have ways that I can make this more effecient for larger player capacity so I will possibly be revising things on the back end in the future. The basic functionality and appearance will remain the same.

These are just a few screenshots that show you a little more then half of the Tutorial island that I have built. It is the only completed step in the creation of the world map that will hopefully be just as if not more vast then some of your favorites you may have explored. I would love to take a moment to thank Leonard Pabin (http://opengameart.org/content/whispers-of-avalon-grassland-tileset) for some of his amazing tiles and anyone who worked on the LPC base and tilesets also avalible at opengameart.org where the majority of the tiles derived from. I will primarily be using this development log to keep track of my work if anybody cares to follow it that would be great.