Well I hate to give bad news here but I haven't actually worked on the
game in a while. Primary reason is I was waiting on a new PC which is
here. Now I can run photoshop and anything else I might want like a pro.
In case anybody is interested I have made a few Sorcerer's Fall
desktops I know it is a bit silly but it passed the time and helped a
little to motivate me. Also managed to make a pretty awesome blog header
with it so cool beans imo.
Far's favorite dragon Sunset watches down upon us all.
Friday, March 1, 2013
Tuesday, February 19, 2013
Development Log 2/20/13 (1:20am) :LH:
| Logo Page |
| Fully Loaded & Functioning Title Screen. If only you could hear the theme music. |
This shows off the full power of the on screen menu system that I developed for the game. It allows for 3D lists of any shape to be displayed on the screen and the player can scroll through them. Everything is running extremely efficiently according to my profiles and we haven't experienced any bugs outside my extensive alpha testing. I belive I have ways that I can make this more effecient for larger player capacity so I will possibly be revising things on the back end in the future. The basic functionality and appearance will remain the same.
These are just a few screenshots that show you a little more then half of the Tutorial island that I have built. It is the only completed step in the creation of the world map that will hopefully be just as if not more vast then some of your favorites you may have explored. I would love to take a moment to thank Leonard Pabin (http://opengameart.org/content/whispers-of-avalon-grassland-tileset) for some of his amazing tiles and anyone who worked on the LPC base and tilesets also avalible at opengameart.org where the majority of the tiles derived from. I will primarily be using this development log to keep track of my work if anybody cares to follow it that would be great.
Subscribe to:
Posts (Atom)

